![]() What if a player character just doesn't care what side effects it gets from Corruption? As a GM, I can always make the world react to that, but in the middle of the forest, who cares that you crave raw meat and stink of death? I would like a rule similar to the one in Symbaroum, just to keep the players minding their total Corruption. RoS does not have this rule found in Symbaroum: "The character turns into an abomination if its Total Corruption (temporary+permanent) reaches or exceeds its Resolute value." ![]() ![]() You can keep adding to it waaaay past your threshold, you just keep rolling on the Corruption marks. I just realized that in RoS, there is no upper limit to Corruption. Demonic corruption thrives in the presence of sin.
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